Keeper Wars Format Details
The goals will be set up straggling a TBD line of the soccer pitch, such that the said line is used as the centerline of the keeper wars. The area used for the Keeper Wars should be a lesser used area of the regular pitch, so as not to harm the pitch.
Cones will be put out to mark the touchlines of the Keeper Wars pitch. The goals should each be +-8 yards from the centerline [distance will be adjusted by age group recognizing players abilities] .
The cones should be about 5 yards wider on each side than the goal width.
The Usher will organize the keepers in 2 planning on having players from the same team facing each other.
The time keeper will call for a match, and the ushers send in their player from the front of the queue.
The time keeper will throw in the ball to a keeper to start the game, alternating Side 1 and Side 2 starts for each game. The keepers play their match. The winner of the match remains in the elimination, the other player is eliminated. The winner of the match returns to their usher and must wait for the next round in the elimination.
Once all the players from the initial queue have played, round 1 is completed and there should be half keepers remaining. Split the keepers between the two ushers, splitting evenly keepers from the same team on each side ensuring no keepers from the least amount of players from the same team are on the same side.
In the case of odd number of players: players who lost will be handed a card from a 52 cards deck whoever has the “king of hearts” (to be changed each time, will get a second chance by competing against the last player
When you get to 4 players left introduce each players to the crowd as the finalists
Divide the Final Four into two groups and repeat another round, eliminating two, and then hold the championship round to determine the finalist.
Present the finalist and runner up with prizes .