Keeper Wars

Sample Clip for Keeper Wars.m4v

Keeper Wars

  • 2 Minute 1:1 - Single Elimination Ladder

  • Keeper vs Keeper

  • See sample video at left


Contestants

Coaches of teams competing in the tournament may nominate two players to compete in the Keeper Wars.


Registration and Check In

Coaches must nominate their contestants when they check in their team in the morning before their first game. All contestants must be wearing their AYSO uniform, shin guards and cleats.


Cheer for All the Keepers

Contestants need to supercharge their energy for these games. Cheering helps.

Contestants

Coaches of teams competing in the tournament may nominate two players to compete in the Keeper Wars.


Registration and Check In

Coaches must nominate their contestants when they check in their team in the morning before their first game. All contestants must be wearing their AYSO uniform, shin guards and cleats.


Cheer for All the Keepers

Contestants need to supercharge their energy for these games. Cheering helps.

Keeper Wars Overview

  • 1-on-1 single elimination bracket format, see below for details.

  • Two opposing goal keepers attempt to score on each other in a two-minute match. The first player to score three goals, or the highest score at the end of two minutes, wins the match. If there is a tie, the match will continue until one player scores.

  • Each keeper must remain on their half of the "field".

  • The ball may be thrown, punted, drop kicked, kicked, punched, headed or otherwise propelled.

  • Each keeper has 6 seconds to make a play from time of possession


Keeper Wars Format Details


The goals will be set up straggling the touchline of the soccer pitch, such that the touchline is used as the center line of the keeper wars. The area used for the Keeper Wars should be a lesser used area of the regular pitch, so as not to harm the pitch. For this Keeper Wars on Greer 2, the goals should be straggling the north-west touchline near midfield of Greer 2. Cones will be put out to mark the touchlines of the Keeper Wars pitch. The goals should each be 10 yards from the centerline. The cones should be about 5 yards wider on each side than the goal width.


There will be 2 contestants from each team. To start, the contestants from each team go to the opposite side of the Keeper Wars pitch. The Usher will organize the keepers on the each side in first-name alphabetic order. The time keeper will call for a match, and the ushers send in their player from the front of the queue. The east player to the north goal, and the west player to the south goal.


The time keeper will throw in the ball to a keeper to start the game, alternating north and south starts for each game. The keepers play their match. The winner of the match remains in the elimination, the other player is eliminated. The winner of the match returns to their usher and must wait for the next round in the elimination.


Once all the players from the initial queue have played, round 1 is completed and there should be 16 keepers remaining. Split the keepers between the two ushers, ensuring no keepers from the same team are on the same side.


Conduct round 2 in the same manner as round 1.


At the end of round 2 there will be 8 remaining keepers. Set up the next round by dividing them into two groups of 4 on each side of the field.


Conduct round 3 in the same manner as round 1.


At the end of round 3 there will be 4 remaining keepers. Bring them to the center of the field and announce them as the Final Four. Present a gift card to each of the final four.


Divide the Final Four into two groups and repeat another round, eliminating two, and then hold the championship round to determine the finalist. Present the finalist and runner up gift card.